Public class

class bsdgames._pom.Pom[source]
dotr(deg)[source]

Set Mobile GIF Generation Flag. (Default: “FALSE” / “TRUE”: generate one GIF file for each TestCase) This KW will invoke at Library importing, Also Can be invoked during case running. | Mobile Set Gif Flag | TRUE | #enable genrate gif for test case | | Mobile Set Gif Flag | FALSE | #disable genrate gif for test case |

pom()[source]
Args:
name: image filename image: opencv image object offset: offset of image center anchor: not supported resolution: image origin screen resolution rsl: alias of resolution threshold: image match threshold, usally (0, 1] th: alias of threshold
potm(days)[source]

Moible(IOS/Android)APP | Mobile Open Application | ${remote_url} | MyIOSapp | platformName=iOS | platformVersion=9.1 | deviceName=’iPhone 6’ app=${yourapp_path} |

Common methods

class bsdgames._pom.Pom[source]
dotr(deg)[source]

Set Mobile GIF Generation Flag. (Default: “FALSE” / “TRUE”: generate one GIF file for each TestCase) This KW will invoke at Library importing, Also Can be invoked during case running. | Mobile Set Gif Flag | TRUE | #enable genrate gif for test case | | Mobile Set Gif Flag | FALSE | #disable genrate gif for test case |

pom()[source]
Args:
name: image filename image: opencv image object offset: offset of image center anchor: not supported resolution: image origin screen resolution rsl: alias of resolution threshold: image match threshold, usally (0, 1] th: alias of threshold
potm(days)[source]

Moible(IOS/Android)APP | Mobile Open Application | ${remote_url} | MyIOSapp | platformName=iOS | platformVersion=9.1 | deviceName=’iPhone 6’ app=${yourapp_path} |